Real Racing 3 - The Real Racing Game
Real Racing 3 is a serious racing game. No arcade modes, no steering aids - YOU have to do the driving.
Real Racing 3 is a racing game developed by Firemonkeys Studios and published by Electronic Arts for iOS, Android, Nvidia Shield and BlackBerry 10 devices. It was released on iOS and Android on February 28, 2013, under the freemium business model; it was free to download, with enhancements available through in-app purchases. It was considered that it had one of the best graphical experience at that time. Over time and despite an expensive virtual economy ingame, the developers began to tolerate the use of playing with time zones in order for the players to watch unlimited ads to get free gold.he game is the sequel to 2009's Real Racing and 2010's Real Racing 2. Primarily due to the freemium nature of the game, it received less favorable reviews than its predecessors, although the gameplay remains generally lauded. The game features include over 45 circuits at 20 real-world locations, a 43-car grid, and over 300 licensed cars from 33 manufacturers such as Audi, Porsche, Lamborghini, Bugatti, Ford, Ferrari, McLaren, Chevrolet and Koenigsegg. Unlike in the previous Real Racing games, players are required to maintain and service their vehicles, requiring in-game cash and real-world time.
When you have a lot of speed and you approach a corner, you must brake well in advance or you will end up somewhere you don't want to be! You need to find the best way through any sequence of bends by going through them many times. There's always more to learn.
At the start of the game, the player was given a Porsche 911 GT3 RS for the tutorial. Afterwards, the player was required to buy a Nissan Silvia S15 or a Ford Focus RS but after the 8.0.0 update, the player starts with a Formula 1 car as a starting car. The player begins the game at driver level 0 and increases levels by earning "fame points" (similar to experience) based on performance. Gold coins, the premium in-game currency, are rewarded at each level up. Depending on the number of fame points required to reach the new level, the game rewards from 5 to 100 gold coins. The game as a whole is divided into multiple series, each series is further subdivided into several tiers, and each tier into one to three individual races.
Series: There are a total of 135 series in the game as of June 2017, and only certain cars can be used in any given series (most series allow the use of 3-5 cars, although some only allow one car, or up to 13). When the game was first released, a series became available for play immediately when the player has purchased one of the cars usable in that series. However, as of update 1.2 (July 2013), a series must be unlocked by winning a certain number of trophies in a previous series. Any car that is allowed in a given series can be used in any race within that series, with exception of "showcase" races, where only one specific car may be used. This means most series cannot be completed to 100% unless the player has purchased all usable cars for that series, although the vast majority of cars can be used in more than one series. Upon finishing 25%, 50%, 75% and 100% of a series, R$ and gold are awarded to the player. To achieve 100% completion of a series, the player must earn a gold trophy (first place for races and complete one or more Time Trial events without going off-track or colliding into any barriers) in each event of the series.
Tiers: Every series is divided into about seventeen to twenty two tiers, all of which contain one to three races. Upon entering a particular series, only one tier is available, although once a tier is unlocked all races within that tier are available for play. More tiers are unlocked as the player earns bronze, silver and gold trophies in the races of a previous tier, or can be unlocked by use of in-game currency or gold coins.
Unlike in the previous Real Racing games, players are required to maintain and service their vehicles; if the player does not perform such maintenance, the car's performance will suffer drastically. Performing maintenance and upgrades requires in-game cash and also takes up real-world time, often up to several hours, depending on the car being serviced.
There are three types of currency in the game: "Race dollars" (referred to as "R$"), gold, and "Motorsports dollars" (referred to as M$). R$ is earned by completing races, advancing in a series, completing laps without leaving the track or bumping into other cars, and hiring the Manager. Gold coins are earned only by finishing each quarter of a series, advancing to a higher driver level, completing Game Center/Google Play Games achievements (as of update 2.1), by watching fifteen to thirty second advertisements available in-game, opening the application every day, or by completing partner offers. R$ can be used to purchase new cars, buy upgrades, and pay for maintenance. Gold coins are used to immediately finish maintenance, deliver newly purchased cars without waiting, unlock new tiers, instantly unlock cars, buy higher level upgrades, customize cars, and purchase cars that are not available through R$. The player can purchase R$, gold coins, and M$ with real-world money in the in-app store if they wish.
A significant component of the game is that the player must wait for maintenance and the "delivery" of newly purchased cars. From the announcement of this aspect of the game, it has been a controversial topic, although it does further reinforce the real component of the game. When a player races, if they race hard, go off track, or hit other cars, their car picks up damage and becomes more in need of maintenance. Eventually, the car will deteriorate to the point that it begins to under-perform. At this stage, the player must get the car serviced, which can take up to several hours in real-time. This time can only be reduced by spending gold coins, which are much rarer in the game than R$, unless the player is willing to spend real money on them in the in-app store. This freemium nature sparked backlash from "hardcore" fans. In response to negative fan feedback and bad press, in update 1.1, EA and Firemonkeys tweaked the repair times so that damage was repaired instantly whereas maintenance times became significantly shorter, although could still only be bypassed completely with the use of gold coins. As of update 1.2, repairs were removed from the game altogether, with cars now requiring maintenance only, although maintenance can still only be bypassed by gold. In update 4.0, you could watch ads to reduce maintenance or reduce upgrade times.
Introduced in update 1.2 in July 2013, drive points are required for the player to participate in time trials. Each race costs one drive point. The player begins with two drive points, and can only increase their maximum available drive points to five by using gold coins. When the player runs out of drive points, they can use two gold coins to get a full refill or simply wait until the game automatically replenishes the points (one point is replenished every eighteen minutes).
Introduced in update 1.3.5 in September 2013, VIP service is an option available for every car in the game. Purchasing a VIP service for any car must be done through the in-app store and costs real world money, with each VIP service usable only for the car for which it is purchased. The VIP service removes any waiting times for newly purchased cars or upgrades purchased with R$. Usually, when a player purchases a new car through R$, they must wait several hours for that car to be 'delivered'. However, if they purchase the VIP service for that car, it will be delivered instantly upon purchase. The service works the same for upgrades. Any upgrades purchased with R$ take time to complete, however, if the player has purchased the VIP service, upgrades are performed instantly.
Introduced in update 1.4.0 in October 2013, crew members can be hired prior to each race. The player has the option to hire a Manager to earn double R$ for a first place win, an Agent to earn double fame for a first place win, and/or an Auto Engineer to maintain the condition of the car for a first place win. The player may hire no crew members if they wish, or all three. Each crew member costs one gold coin. From time to time, crew members offer their services for free. Gaining the attention of higher level crew members requires an increasingly higher driver level. Crew members will not bring a reward if first place is not obtained. you are looking for something with a more competitive edge.